![]() They don't stay in one room long enough to kill a dweller (the first time they go through your vault), so as long as you can kill them before they reach the end and start looping back you'll be fine. While it is much faster to carry out breeding en-masse, the radio room is nice if you're just stopping in to collect resources and SPECIAL training, since you don't have to micro-manage your population, and you don't have to wait for newcomers to grow up before assigning them to a room.ĭeathclaws aren't that big a deal if you have a reasonably large, armed population. Even if you're ignoring the newcomers it attracts (which I'm currently doing) it's useful if you have the power and guns to keep your fortress running. MoleRats – These pests are a nuisance and have a nasty habit of burrowing into your Vault from any dirt and chewing on any room’s power cables.A well-staffed radio room helps boost the happiness of the population. You can loot dead Raiders for CAPS and items! Putting guards in your Vault Entrance will also provide a front line of defense against the Raiders. Raiders – Raiders will rush through your Vault and destroy its resources, stop them quickly! Stronger Raiders even steal CAPS If you’re not careful! Upgrading your Vault Entrance will delay Raiders, giving you time to prepare. Radroaches – These pesky critters are hard to get rid of. Possible incidents include Radroach, RadScorpion, and mole rat infestations, fires, Raiders, or Deathclaw attacks.įires – Put out fires quickly before they spread to other rooms. When an incident occurs, Dwellers in the same room are engaged and will not produce anything until the incident has been solved. ![]() Incidents will spread to adjacent rooms unless you deal with quickly by using the Dwellers. ![]() Incidents happen randomly, or when you fail rushing a room.
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